As one of my very early projects, I hadn't quite yet got to grips with version control so the earliest version I
have a copy of is actually a fully developed first attempt.
The game mechanics don't really work. The game is real time and involves clicking on a tile to capture it. To
capture a tile you need to have enough resources to spend on it, that tile then contributes to your economy by
generating you resources and giving you more storage space too. This exponential growth is very hard for players to
suitably manage and towards the end it becomes a game of who can click the fastest.
- Line of sight calculations, with Black for undiscovered and Grey for lost line of sight.
- Watch towers which increase the line of sight for a specific tile.
- Shields which reinforce a tile, making it harder for an opponent to conquer.
- Random map generation
- Multiplayer or AI... so... yeah!
- Win conditions.